Survival
Player need to pay attention to some basic stats to survive, stats are separated into different type :
- Main Stats
- Hunger and Thirst Stats
- Born Perk
- Main Skill
- Sub Skill
Main Stats
Stats are the foundation of the character, if you decides to be a marksman rather than heavy-bludgeon-swinging maniac, then focusing on DEX is your main objective.
The first four stats explained below can be increased manually when you gaining a new level, while the latter got increased as you increased the related stats
- STR : Define your melee damage
- DEX : Define your ranged damage
- VIT : Define your HP and stamina
- VIS : Define your critical rate and the ability to “see” object
- HP : Define damage taken before you KO’ed
- Stamina : Allow you to jump, dash, and construct building
- Armor : Reduce damage taken
Hunger and Thirst Stats
Replenishing Hunger and Thirst through food and water are important survival feature.
Both of this stats are reduced differently through different activity, for example : swinging a hammer reduce both stats faster than shooting a weapon.
Keep in mind that weather can also impact any stats, for example : Heavy rain will deplete Hunger faster, while Heat Wave will deplete Thirst faster.



Born Perk
At starting the game, player are able to choose their Born Perk,
This is one time only and player will be lock with it through the end of the game.
Born perk are unique boosts to differentiate every new run.
At Normal mode, player able to choose their Bork Perk freely, while in Nightmare, Born Perk are choosed randomly.
Example of Born Perk :
- Full Belly – HP will not be affected when you’re hungry
- Marksman – Reduced ranged weapon recoil
Some Born Perk are only available in Nightmare mode
Main Skill
When leveling up, a skill points is granted, skill are separated into three category :
- Vigilante (marksman proficiency)
- Punisher (melee proficiency)
- Tactician (general skill)
Skill are served as a passive buff, for example : bag size, critical rate, and dash invulnerability duration.
Some skill requiring some Sub Skill in order to be unlocked instead of just costing a skill point.
Sub Skill
Sub skill are a stats that track your proficiency with certain activity.
Sub skill are separated into four category :
- Chef
- Crafting
- Building
- Automotive
Cooking a food and discovered a new recipe will increase Chef experience.
Crafting an item and discovering a new item blueprint will increase Crafting experience.
Securing a HUB, discovering safehouse, and fully build a station, will increase Building experience.
Discovering vehicle paint and modification, and surviving the highway will increase Automotive experience.
